Tuesday, 21 September 2021
Eta - v0501 - command-queues
I figured I could run maybe 32 gpu-workers per thread efficient, to let one CPU thread iterate the game tree in memory for 32 workers who perform AB-playouts on GPU, to use one OpenCL command-queue per thread.
Project is in my pipe again, will work on Zeta NNUE first, if it runs, I will use the Zeta AB-NNUE framework for Eta, will take some time.
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